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Poll: Allow Kurzick/Luxon skills in AB?
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Allow Kurzick/Luxon skills in AB?

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Old Jul 08, 2008, 04:06 AM // 04:06   #1
Ascalonian Squire
 
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Default Kurzick/Luxon Skills In ABs

Idea:

Allow usage of Kurzick/Luxon PvE skills in AB

Justification:

It seems appropriate to the character of fighting for factions that the skills gained in their service could be used in pvp between them.

Comments:

Balance issues?

I love AB since it's such a madhouse. This would make it even more delightful.
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Old Jul 08, 2008, 04:25 AM // 04:25   #2
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No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
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Old Jul 08, 2008, 04:28 AM // 04:28   #3
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Quote:
Originally Posted by RedStar
No.
It won't be "balanced" because those skills depends on a title, so people who grind more would have an advantage.
Also it would be annoying to fight a team with +100 armor.
This. Especially Aura of Holy Might dervs and triple shot spiking. /notsigned
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Old Jul 08, 2008, 04:33 AM // 04:33   #4
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/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...

It would also add more "content" and new stratagies to AB, which is never a bad thing
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Old Jul 08, 2008, 04:37 AM // 04:37   #5
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SY would only apply to 1/3 the 12 team members at a time This would slightly enhance survivability for capping ncps as a group, but no respectable team/solo cap build should need that. I believe mass-mobs will still be as ineffective overall as before with SY. Summon spirits would give PvE spirit spammers a chance to actually do something before elementalists kill them all.
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Old Jul 08, 2008, 04:48 AM // 04:48   #6
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I'm going to disagree with this idea, it sounds nice but looks terrible on paper and would be worse ingame.

Likewise, once you let PvE skills into PvP, people are going to be raging if Ursan isn't included.
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Old Jul 08, 2008, 04:58 AM // 04:58   #7
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/notsigned

They've PvE skills for a reason - they're pretty overpowered. Save Yourselves! would be a huge difference.
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Old Jul 08, 2008, 05:12 AM // 05:12   #8
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/notsigned
You know how much faster / easer it is for Kurz to farm faction with HFFF?
Way too unbalanced.. Lux would be at a disadvantace and get even less faction...
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Old Jul 08, 2008, 05:16 AM // 05:16   #9
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I choose none of the above for the poll.

My idea: Let the NPCs only be able to use Kurzick/Luxon PvE-skills.

And extend that to Sunspear NPCs using Sunspear PvE-skills, along with the Order of Whispers and their 2 skills -would let them last a couple seconds longer in DoA -.

MAYBE, and thats a big maybe, extend that idea to the EN PvE-only skills (exception of the Norn Blessings) to their respective races. And MAYBE, not so big of a maybe, extend that to the heroes (again, no Norn Blessings for Jora, but maybe she should be able to "become the bear?").
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Old Jul 08, 2008, 06:03 AM // 06:03   #10
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This isn't a new idea. This was suggested a few months ago already and heavily shot down.
And what mod added a poll to this?
/notsigned
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Old Jul 08, 2008, 08:10 AM // 08:10   #11
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@ Hawk: http://www.guildwarsguru.com/forum/a...ement.php?f=19 Read the latest announcement - it's currently on trial.

@ OP: /notsigned because it opens the door that tiny crack and once thats done, there will be no end to the asking for more.
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Old Jul 08, 2008, 08:21 AM // 08:21   #12
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PvE-only skills.

Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
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Old Jul 08, 2008, 08:36 AM // 08:36   #13
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if they would make this change they would obviously balance accordingly.
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Old Jul 08, 2008, 11:19 AM // 11:19   #14
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["save yourselves!"]
i don't think further explanation is needed
/notsigned
for those who do need some explanation
this skill will wreak havoc when mobbing
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Old Jul 08, 2008, 11:21 AM // 11:21   #15
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It would mean that you would see people saying:

"LFP r7+ only!"

/notsigned
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Old Jul 08, 2008, 11:34 AM // 11:34   #16
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Quote:
Originally Posted by John McEnroe
You cannot be serious!
/not signed....
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Old Jul 08, 2008, 11:36 AM // 11:36   #17
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Is this thread serious...?
The skills are called pve skills for a reason...
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Old Jul 08, 2008, 11:49 AM // 11:49   #18
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First of all : /notsigned

Quote:
Originally Posted by Tyla
Not to mention some of which are stupid. e.g Aura of Holy Might, and for the record, why bring grind-related skills into PvP aswell?
Because you are fighting for the Luxons or the Kurzick in Luxon or Kurzick territory, so it makes sense RP-wise to use Luxons or the Kurzick abilities/training. (that used a lot of italic, didn't it)


Quote:
Originally Posted by N1ghtstalker
PvE only "Save Yourselves!" (Kurzick)8Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank)

i don't think further explanation is needed
/notsigned
I don't know why but I get a feeling SY wouldnt be the most troublesome skill we'd get, compared to some more offensive skills (Aura of Holy Might, triple shot spike and well...)Still... adren denial ftw? hehehe that would at least make mesmer aven more fun and create a use for Visions of regret.


Still, balance issues is worth the /notsigned. Maybe as a weekend event that might be... interesting.
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Old Jul 08, 2008, 12:06 PM // 12:06   #19
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Quote:
Originally Posted by KoleAurow 23
/signed, I understand the NON-balancing and all...BUT if you have a "Luxon" skill, you really should be able to kill Kurziks with it...Thats just logical...
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
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Old Jul 08, 2008, 12:16 PM // 12:16   #20
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Quote:
Originally Posted by BlackSephir
"Logical", too bad we're talking about a game here and it seems like you have no idea what balance or pve ONLY skills mean.
That's the point, using them in ab makes sense RP-wise : They are Luxon technique, Luxons are fighting against Kurzick, so you should be able to fight Kurzick with them if you are Luxon. I'll be surprised if anyone can give me a reason why we shouldn't have them RPwise.

But as you said GW is a game that tries to maintain an illusion of balance in PvP and Alliance-skills would seriously sever that balance. Need to explain more?


In short, it makes sense, that's probably undeniable. But it can't be done without reworking the skills(which I am not saying I am asking for).
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